The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater will have rounds before they have to make death saving throws instead of minutes. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. They tend to be chaotic in alignment. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Most of the time, this curse is inherited by women in the bloodline, though male hexlings are not unheard of. Instead of Sylvan, you can speak, read and write Primordial. "Why?" The creature has disadvantage on Dexterity saving throws. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Natural Surroundings. Age - They have 14 years to live and there are even rare such cases who live up to 60 years. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. Whispers and rumors often follow in the shadow of a hexling. Covering The Best In Video Games, Esports, Movies and Geek Culture Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Darkvision. Darkvision. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. What scares them? If a minotaur's horns can be 1d10, a devastating bite can be too. You have proficiency in these weapons. They even have a bite attack. Your hair and nails grow unnaturally fast. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. From Monster Manual, page 320. Type to search for a spell, item, class anything! It happens suddenly, for the most part. The phoenix can move through a space as narrow as 1 inch wide without squeezing. They rarely live beyond 40 years. You gain proficiency in the Intimidation skill. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. Description. They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. They have a naturally comedic, and talkative nature. Your Constitution score increases by 1. Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). *Height = base height + height modifier The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! Evil or not, their sylvan blood leads many of them to be inclined towards an erratic and chaotic nature, often governed by their emotions. First up are the nine classic fantasy races found in the Players Handbook. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. "Oh please. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it. Witch Legacy. "Crikey! When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. Their tendency to fight can be reflected by their physical appearance. Crocodile Armor. Monsters of the Multiverse and 5.5e. Name Last Modified Size; Parent Directory-- . Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. Subrace. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Since they lost their Nile, they've been wary about "sharing" things. Untamable, changeable, and fiercely free, the Eladrin are ruled by their emotions and innate connection, both to the changing seasons of the natural world and to the roiling fey magic that lives within each of them. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. IRL a Crocodile is still releasing and Biting on the thing in its mouth again as it tries to snap the thing in Half. Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. it is 1/2 cr and so it meets the requirements. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. You can heal yourself as a bonus action . That's not how a Crocodile Bite works, oversized or not. You are proficient in the Deception skill. Swamp. Your Charisma score increases by 2. Party Role: Damage. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. The crocodile can hold its breath for 15 minutes. You have a lightly green or blue undertone to your skin. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. You always smell a bit like the forest, swamp, soot or seaweed. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. Resources. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Some aligotarians are born with pure white eyes, often regarded as a sign of strength, endurance, and the will to protect amongst other aligotarians. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. A mixture of great nature skills and a lycanthropic version of the barbarians rage ability make for a really fantastic player race although I wish that Beasthide and Wildhunt werent so much better than the other two options. Art featured in the bottom right of page five was made by me. Powerful Build. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. Press J to jump to the feed. judge steele middle district of florida. Hold Breath. Half-Orc - fierce and . And as a boss fight there's one with legendary actions in Ghosts of Saltmarsh. Yuan-ti. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). You know the Poison Spray cantrip. Embarrassing - I did something unlike me. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. This may be somewhat accurate about a crocodile biting but this isn't how they attack and it's a bit crazy that they don't have a death roll action. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. They also dont need to sleep normally, falling into a meditative trance instead. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.Languages. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. one other language appropriate to the character, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Gifts of the Gods: A Guide to Epic Boons in DnD 5e, Gear Guide: DnD 5e Magic Gauntlets for Every Tier of Play, Weapon and armor proficiencies great for adding survivability to casters, Could be tough to break out of the Classic Fantasy Dwarf mold when roleplaying, Drow in particular get great innate spellcasting, Advantage on all saving throws vs. magic is insanely powerful, The objectively best choice for bards and other charisma-based classes, Relentless Endurance is hugely impactful at lower levels, Way more interesting to roleplay than half-elves, Pick the Ghostwise if you resent the idea of being a jolly little hobbit, A Feat at 1st level is absolutely top tier, Or at least, it was until Custom Lineage came out, Fun, demonically driven roleplaying opportunities, Shame about all the infernal lineages getting axed by MotM. There are many dnd races that the players can assume in dungeons and Dragons. I heard he too carry the mark.". When you create a custom lineage character, you give them the following traits. Your size is Medium.Speed. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. They stared back with wide eyes, for the way his voice boomed, the way his eyes glow, it was not natural. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. They don't like big homes that were inherited as much as they prefer living life through self-achievement. Witches Claws. (For reference the giant crocodile is 30 feet long while asarcosuchus is 40 feet long). Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. https://www.kickstarter.com/projects/magehandpress/spire-of-secrets?ref=8i85hz0:00 - Intro0:10 - Ghost1:30 - Oozebor. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Forced into exile? They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. All these things will affect how your hexling acts around other people. You can use your sharp teeth and powerful jaws as a weapon. Size. * search . A deceptive and hidden treat pretending to be one of you, while truly, they are just waiting to strike from the shadows. Enough so, that in small towns and villages, they often become outsiders. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. That is awesome and more accurate. Sometimes, this Aquan 5e language is spoken by the Air Genasi as well as . If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. Language. Alignment. This is one of the reasons people believe the first Minotaurs were created by the Lady of Pain (ruler of Sigil, city of doors) to patrol her labyrinths. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. When one of the crocodile's heads is asleep, its other head is awake. Evil Eye. Yuan-Ti. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Witch Legacy. Your Strength, Constitution and Wisdom score each increases by 1 . Dusk hags were closely related to night hags, said to be their own offspring. They were powerful hunters and were feared throughout many lands. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. Rogues, Barbarians, and Druids are all great choices here as are Monks, given the boost to unarmed strike damage that Aarakocra receive due to their talons. Your base walking speed is 30 feet. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. Sheet creator documentation is available. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. Crovics are roughly 200 pounds, and 5-6 feet tall. Changelings live in secret as part of many different societies throughout the multiverse, able to perfectly blend in among other unsuspecting races. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. Centaurs from the Feywild have a mystical connection to the natural world. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. You may use your jaw to grapple creatures smaller than you. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. Size. Your claws are natural weapons, which you can use to make unarmed strikes. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. Age. Mechanically, bugbears have an awful lot going for them. Whatever could there be for him to look out for that he had not seen before? The young adventurer quirked his eyebrow as he looked up at her. Death Roll. If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. Hit: 14 (2d8 + 5) bludgeoning damage. Instead of Sylvan, you can speak, read and write Infernal. Changeling 5e. If you want to know more about changeling the 5e race, then please go ahead and read the article . The Bheurs, also known as Winter Hags or Blue Hags live in the cold north where they live for the pleasure of bringing icy doom to as many people as they can. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. They do wish to survive, but they also wish to show off their victories to others and are very prideful. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. https://ko-fi.com/taimatime. Basic Rules, pg. Bite. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. Did they or their family know what they are, or were they completely unaware? Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. Shouldnt the escape DC be a lot higher? They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. (Yes, before hexbloods). Add a "Death roll" option when it has a target grappled and is in a body of water, that has no save and does massive damage. This site works best with JavaScript enabled. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. Your size is Medium.Speed. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. First, consider where your hexling grew up. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. They usually have dark green scales on their back, arms, and tail. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? You can read, speak and write Common, Sylvan and one extra language of your choice. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. Also, they can get more out of the Alert feat than just about any other playable race. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. Seems okay but the whole magical resistence is kinda out of left field might be better to say change it to Con modifier+character lvl half melee damage once per long rest or something like that. Lizardfolk. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. Their navigation skills also make them well suited to being Rangers. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. https://taimasart.tumblr.com. Challenge Rating: 1 to 7. They see the world as a place of predators and prey, where life and death are natural processes. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. They are considered to be medium size unless in a form that grants a larger size bonus. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. When you reach 3rd level, you can cast the Hold Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. Play converted DMsGuild community content, now on Roll20. Age. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape.