Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special Skyrim Special Edition Creation Kit and Modders. Fixed delphi/pascal stupid 'else' handling. Any ideas on how I could fix it? This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). They also won't allow certain geometries the old game's head nifs would allow. It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods fixed an issue. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more Check the box again and the old merges work perfect. - The new CK will work like the old CK when you press , it will put the facegeom data in folders named after the original vanilla or DLC plugin. If using MO2 you need to run this and SSEEdit through MO2. FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify I didnt stop to think that it includes load order like literally everything else does, I guess I should have. A guide about using CK to fix them: Guide: Creating FaceGen Data (from RageYT0) Sometimes you should let the mod auther to fix them. This mod is needed to extract all unique heads to allow you customize their textures. Right click. I also opened the face mesh in NifSkope, and it looks fine there. NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. Log in to view your list of favourite games. Are these NPCs supposed to be normal Khajiits? In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. Is there a way to export facegen data without the creation kit? Multiple mods that do the same thing will cause issues. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. Copyright 2023 Robin Scott. Several mods making changes to one and the same NPC can result in a black face. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. First, you need to export face gen data for each NPC. 5. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. Unfortunately I'm kinda out of my wits here. Log in to view your list of favourite games. Reinstall the conflicting mods. Where does CreationKit export facegen data? : r/skyrimmods His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. Any ideas why? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition Most likely a missing (or unreadable) tint mask. Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The mods in question are found here and here. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). Possible solution if you get dark face. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. So what am I missing? I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Log in to view your list of favourite games. Forget about the ones under the Mod.esp folder! Several functions may not work. Export NPC Face Textures - GECK Please re-enable javascript to access full functionality. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. Complementary tool for all mods that allow character races to have bodies unique to them. This mod is opted-in to receive Donation Points. It should have been the mod from which the NPC comes. now definitely will not add same npc to console command batch file again and again. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. By noe, packing the facegen data under both the Skyrim.esm and the Mod.esp folders doesn't generate any problems provided that you are only using one mod that modifyes the vanilla NPCs faces. You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. It did not. When the FaceGen files are there yet the faces don't match in game, every male NPC affected by the mod has a dark face, and unless I found a way to figure out which FaceGen file belongs to who and delete them then I'd be stuck with dark faces. Thank Bethesda for the shiesty BS, Soft. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Skyrim: Creation Kit Tutorial - Export FaceGen Data Zylice Liddell 1.93K subscribers Subscribe 331 Share 32K views 7 years ago In my first ever Creation Kit tutorial, I will show you how to. For example: Looking at tint layers, it seems pretty clear what the issue is. Let me know if you run into any problems. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . Multiple mods that do the same thing will cause issues. In most cases your problem is solved. Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. I also can't see anything obviously wrong regarding poor Padma. It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. In this case, all the effected NPCs are those added by mods they don't exist in the base game. facegen data is definitely being output to the data directory. Select all plugins (Ctrl+A). The third-party CommonLibSSE library is licensed under the MIT license. This means it will work for mods such as VHR - Vanilla Hair Replacer. These "missing facegen data" issues are rather rare and very special cases. - The black head seems to happen no matter what. Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems. First, pick one mod that alters NPC faces and use just that one. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! You don't need to include ".txt". SSE facegen head nifs are a different structure and are made to work with the new shader and lighting system. minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. Yours is unfortunately a totally different issue. Fixing the Gray Face: Skyrim Modding Tutorial - Weebly I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. Repeat Steps 4-6 for any other mods with broken . The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. :), Press J to jump to the feed. Updates your NPC faces to match body in a quick and efficient way. Well, that depends on what's causing the blackface bug in your case. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. And that's what happens most of the time when people encounter black faces in their game. So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. New comments cannot be posted and votes cannot be cast. Put Mrissi after anything that changes Khajiits. Copyright 2023 Robin Scott. She is Breton, and BretonRace has no alterations of any kind to it's face data. Once you got your load order sorted, run Wrye Bash and create a "bashed patch". easymod/faq.md at master focustense/easymod GitHub fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. Just made my first weapon in Blender and want to know how to port over to Skyrim. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Basically you want to check which tintmask texture is attached to the head mesh. You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! ! - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. Copyright 2023 Robin Scott. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) Sorry No worries. 2. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. Problem is that this tintmask entry has to be adjusted manually before finishing/releasing a mod. The gray face bug will now be gone for you. It's a flaw in Nifmerge. I've got a few different mods which add npcs to the world which end up with blackened heads. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files. Bijin, Better Bards). All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. First, pick one mod that alters NPC faces and use just that one. This only happens for vanilla NPCs. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. Some assets in this file belong to other authors. And does "fluffy Khajiits" change all Khajiits to something else? The NPC in question (xx04C768) has facegen data provided in the mod in question (in a BSA). However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. All rights reserved. Black face bug dont effect the way the game works. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? Find the entries for the head mesh itself. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. Race. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. Select which races you want to patch. Remove the DDS files from these directories . NifMerge can't even open head nifs made with the new CK. I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. Valve Corporation. Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. Blackjack_Davy 2 yr. ago. Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. I think nothing has changed regarding facegen. Fixed! When it comes to black face issues, you should take a close look at NPC Replacers (e.g. I sure can't tell. The powerful open-source mod manager from Nexus Mods. All rights reserved. A popup will show containing your mod list. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. So what am I missing? If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I also opened the face mesh in NifSkope, and it looks fine there. That site also lets you input the NPC's name and will then give you their code. I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. Run only for selected files or records' from main menu. Uses xEdit script. Install hundreds of mods with the click of a button. Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. Any way of fixing this or it is just something we have to learn to live with? That may have been their intention. Source code on GitHubThis work is licensed under the MIT License. Problems appear when you use more than one mod that modifies the same NPC face. This seems to have worked better, since now her face looks fine in-game. All rights reserved. This may be an issue having to do with quads verses triangles, but I'm not sure yet. like "/actors/character/facegendata/facetint/palaces castles enhanced.esp/0000130c.dds". No glitches or bugs at all. Put the one you want to win the conflict last. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. The Elder Scrolls V: Skyrim Special Edition. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. now can check records which is not in master file, by selecting them then choose '2. All rights reserved. Create a bashed patch. In the right pane, find and select the NPC (s) with broken faces. facegen - Reddit post and comment search - SocialGrep All trademarks are property of their respective owners in the US and other countries. E.g. Other than that we can only hope that someone more expreienced than me has a clue. Maybe that was already common knowledge, but I didn't know it. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. Check the last texture entry but one. I've run into this problem too. Install hundreds of mods with the click of a button. Some of the affected mods add a LOT of new NPCs. New way of handling facegen data for NPCs in SSE - The Nexus Forums She still has the black face bug in my game. So to get the corresponding facegen files, you need to change the first two numbers to 0. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. This tool doesn't do anything by itself. If it is not there, Install hundreds of mods with the click of a button. But in SSE things are not so easy. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all.