14 comments. Day diff. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. 8th overall. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Offense. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Baiken presents threatening abilities to counteract her own playstyle. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. They have a ton of po. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Follow-up knocks the opponent away on hit. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Includes first active frame. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. ), but it's probably time to finally make an exception here. An input method to perform a special move in the air as fast as possible after you leave the ground. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Sol does an uppercut followed by a fiery straight punch. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Faust - 5.9. Popularity. Sol lunges forward half-screen with a flaming straight punch. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. The opposite of hoping your main will be buffed, ________ thinking. Both characters struggle to stop the other when they get going. May's tier match-ups in Guilty Gear Strive - EventHubs Legend. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. His damage is good but not great. Axl. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Remind them that blocking isn't everything. An attack during the opponent's pressure, intended to interrupt it. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Blazing! More than other characters at least. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. 8.5K 30.5K 2.7K . Will force a Wall Break if the opponent touches the corner. Sol has tricky special moves which help him get in, and a suite of normals which . Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Giovanna vs Happy Chaos Matchup Knowledge. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Please take my money Tattie!!!!! Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. 28. Loss, similar to regular strikes. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Create an account to follow your favorite communities and start taking part in conversations. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Slow but high reward anti-air that mainly sees use as combo filler. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. In the corner, you can also link into dash 5K for big meterless damage. 236S has a use in this matchup. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Matchups | RATING UPDATE On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked She does have, Ram on offense is usually business as usual. There are a ton of interesting results that can be seen from this. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Level which makes it useful to use after a 2D knockdown. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. As Ram, you might have to rely on faster normals to avoid his spin, but. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Being a former Leo player confirms my own beliefs about him. Hard knockdown on ground hit or Counter Hit. Damage changes with each set of 8 active frames. Sol: Guilty Gear -Strive- | DashFight I don't understand what makes that matchup positive for Anji. GGST - Sol Badguy Overview - Dustloop Wiki Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Almost always abbreviated to TK. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Luckily for you, Ram has an annoying combo and great ways to get in. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Also links into 2K against crouching opponents, even at max range. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . I have no plans to increase the sample size or make new ones for future patches.
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